		<hkobject name="#0101" class="hkbStateMachine" signature="0x816c1dcb">
			<hkparam name="variableBindingSet">null</hkparam>
			<hkparam name="userData">0</hkparam>
			<hkparam name="name">Nemesis_Idles_Behavior</hkparam>
			<hkparam name="eventToSendWhenStateOrTransitionChanges">
				<hkobject>
					<hkparam name="id">-1</hkparam>
					<hkparam name="payload">null</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="startStateChooser">null</hkparam>
			<hkparam name="startStateId">1</hkparam>
			<hkparam name="returnToPreviousStateEventId">-1</hkparam>
			<hkparam name="randomTransitionEventId">-1</hkparam>
			<hkparam name="transitionToNextHigherStateEventId">-1</hkparam>
			<hkparam name="transitionToNextLowerStateEventId">-1</hkparam>
			<hkparam name="syncVariableIndex">-1</hkparam>
			<hkparam name="wrapAroundStateId">false</hkparam>
			<hkparam name="maxSimultaneousTransitions">32</hkparam>
			<hkparam name="startStateMode">START_STATE_MODE_DEFAULT</hkparam>
			<hkparam name="selfTransitionMode">SELF_TRANSITION_MODE_NO_TRANSITION</hkparam>
			<hkparam name="states" numelements="$elements$">			<!-- COMPUTE -->
<!-- FOREACH ^o^ -->
				#o$0
<!-- CLOSE -->
			</hkparam>
			<hkparam name="wildcardTransitions">#0110</hkparam>
		</hkobject>
